Game mode
Splycr
The house mode: timed multiple choice where a streak of right answers stacks your multiplier up to 3×.
- Everyone answers every question
- Phones, tablets or laptops
- Free to host, and students need no account
How to win
Timed multiple-choice. Each correct answer bumps your multiplier by 0.5× up to 3×. Wrong answer or timeout resets you to 1×. Highest score when the deck is done wins.
What happens in a game
- Stack the ×Consecutive correct answers climb the ladder: 1× → 1.5× → 2× → 2.5× → 3×
- Beat the clock1000 points at the buzzer, decaying to 500 as the timer runs down
- One slip resetsWrong answer or timeout drops you back to 1× — consistency beats speed
- House modeNo theme, no gimmicks — just pure formative assessment at Splycr pace
Why it works in a lesson
Splycr is the safe default — the mode a teacher grabs when they want pure formative assessment without a theme. The streak multiplier rewards sustained accuracy over reckless speed, which shifts the classroom psychology away from 'fastest wins' and toward 'don't break the chain'.
The other game modes
Every mode plays from the same card set, so changing mode never means rewriting questions.
Boss BattleThe whole class fights one boss. Right answers hit it, wrong ones heal it.
RacerEach right answer moves you forward. Play solo or in teams.
KaboomAnswer right to pass the bomb on. Hold it when it goes off and your points go to everyone else.
SabotageRight answers earn coins and cards that freeze, steal, swap or shield.
ThroneOne student holds the throne and the rest of the class tries to take it.
CryoA frozen arena of frost charges. Answer a question to reload.
OutbreakA first-person zombie arena for laptops. Answer right to get back in.